How to *almost* create a CPU in Prison Architect using the new alpha 23 enhancements, pretty cool! (If you’re a geek like me)

Broken Sword 5 episode 2 is now available via the Google Play app store for £3.99.

The perfect game for spending some relaxing Nexus 7 time…

Broken Sword 5 episode 2 is now available via the Google Play app store for £3.99.

The perfect game for spending some relaxing Nexus 7 time…

Minecraft: Pocket Edition 0.9.0, now has infinite worlds.

"It’s like playing a whole new game!" ™

Has it really been that long since Grim Fandango was released?

While I was waiting to get a copy of this game for Christmas I just kept replaying the demo and trailer over and over.

Extremely original and extremely good.

wuppes:

A smaller diorama of the map (21cmx21cm) 9 houres work

A fantastic piece of craftsmanship!

The Stanley Parable, if you play games then you should experience this one. 

Then afterwards, watch this video…

Commodore 64 Connects To The Internet! (How to):

After LameDuke one of the many builds before the game was released.

Found in 3D Realms assets which have been sold off.

texelstorm:


  This is a shot of the gargoyle being redone with a new body and better skeleton. […] I digitized all the models in my office. I had a sweet setup with a small blue screen and video camera. That’s how we did most of the weapons too as well as the disembodied hand (I just used my own hand for that).


Kevin Kilstrom, Blood character designer

A reminder than many of the greatest, most memorable enemies and NPC sprites were digitized, palletized pictures of handcrafted clay sculptures and models.

These days the whole process usually takes place inside expensive modeling software, takes weeks and months to complete, yet often results in finely crafted, super-detailed but ultimately forgettable characters.

A computer is just a tool, it requires an artist to produce art

texelstorm:

This is a shot of the gargoyle being redone with a new body and better skeleton. […] I digitized all the models in my office. I had a sweet setup with a small blue screen and video camera. That’s how we did most of the weapons too as well as the disembodied hand (I just used my own hand for that).

Kevin Kilstrom, Blood character designer

A reminder than many of the greatest, most memorable enemies and NPC sprites were digitized, palletized pictures of handcrafted clay sculptures and models.

These days the whole process usually takes place inside expensive modeling software, takes weeks and months to complete, yet often results in finely crafted, super-detailed but ultimately forgettable characters.

A computer is just a tool, it requires an artist to produce art